Drimva

Roblox

Principal Software Engineer, GPU Compute

$345K–$399K

San Mateo, CA, United States · Principal · Full-time · Posted Jun 4, 2026

Experience
10+ years building and operating large-scale distributed systems and infrastructure.
Visa sponsorship
For US-based roles, the company may not be able to employ candidates whose work authorization is related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

About the job

Leads GPU compute strategy and builds reliable, production-ready GPU infrastructure for Roblox workloads across data centers and cloud environments.

What you'll do

  • Own GPU host lifecycle, including driver and firmware management, GPU health telemetry, and failure remediation.
  • Design GPU capacity exposure, scheduling, isolation, and Kubernetes integration for GPU and AI workloads.
  • Drive fleet-scale reliability and performance; evaluate accelerator platforms and establish standards, tooling, and APIs.

What they ask for

  • Deep hands-on GPU expertise in host provisioning, driver and firmware lifecycle, and production reliability.
  • Strong proficiency in Go or other well-structured programming languages.
  • Experience operating production GPU and AI workloads, including familiarity with CUDA, GPU scheduling, and high-performance networking.
  • Track record scaling GPU or accelerator infrastructure used by other teams, with technical leadership experience.

Nice to have

  • Familiarity with Kubernetes for GPU workloads.
  • Familiarity with bare-metal concepts, including firmware, BMC/IPMI/Redfish, and OS imaging.

Pay

$345,040 — $399,420 USD (base salary)

Tools

Go, CUDA, Kubernetes, NVLink, InfiniBand, RoCE, BMC/IPMI/Redfish

AI focus

Owns infrastructure for GPU and AI accelerator workloads, including scheduling and isolation, platform evaluation, and multi-node training and inference patterns.

Model-written summary · the original posting is authoritative

First seen Oct 10, 2026 · Last verified Nov 4, 2026 (UTC)