Drimva

Roblox

Principal Software Engineer, Orchestration

$295K–$345K

San Mateo, CA, United States · Principal · Full-time · Posted Oct 19, 2026

Experience
10+ years; equivalent experience may satisfy the stated B.S. education requirement.
Education
B.S. equivalent in CS or sufficient experience.
Visa sponsorship
For US-based roles, Roblox may be unable to employ candidates whose work authorization is related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

About the job

Leads the architecture and hands-on development of Roblox’s data workload orchestration platform, including Airflow and its Kubernetes infrastructure.

What you'll do

  • Set long-term Airflow and orchestration architecture; improve scheduler scalability, reliability, and latency.
  • Lead operation of EKS clusters and build tooling for engineers to deploy, monitor, and run data pipelines.
  • Establish reliability practices and guide cross-team technical decisions; mentor engineers.

What they ask for

  • 10+ years designing, building, and operating production-grade large-scale distributed systems.
  • Deep hands-on experience scaling a production data workflow orchestrator or scheduler to thousands of workflows or DAGs daily.
  • Experience managing production Kubernetes clusters on AWS (EKS), including Helm, autoscaling, and GitOps-style deployment.
  • Strong Python proficiency plus Go or Java; working knowledge of Spark workloads on Kubernetes.

Nice to have

  • Contributions to Apache Airflow or related open-source projects.
  • Experience with Terraform or other infrastructure-as-code, Prometheus/OpenTelemetry, cost optimization, or consumer-internet-scale infrastructure.

Pay

$295,250 — $345,040 USD; annual base salary

Tools

Apache Airflow, Kubernetes, EKS, Helm, Karpenter, Cluster Autoscaler, Python, Spark

Model-written summary · the original posting is authoritative

First seen Oct 20, 2026 · Last verified Nov 5, 2026 (UTC)