Drimva

Roblox

Senior Software Engineer, Productivity

$197K–$243K

San Mateo, CA, United States · Senior · Full-time · Posted Sep 16, 2026

Experience
5+ years of software engineering experience working on projects from 0 to 1.
Education
A bachelor’s degree in Computer Science, Computer Engineering, or a related technical field, or equivalent practical experience.
Visa sponsorship
For US-based roles, the company may not be able to employ candidates whose U.S. work authorization is related to certain U.S. visa categories, or support future H-1B sponsorship at this time.

About the job

Build AI-agent systems and developer productivity tools for Roblox’s engine development workflows, from early experiments through reliable deployment and impact measurement.

What you'll do

  • Identify developer workflow problems, design and ship tools, and measure their impact.
  • Build AI agent sandboxes, harnesses, integrations, and context agents for the C++ game engine codebase.
  • Partner with Engine and Infrastructure leaders to deliver reliable tools and improve engineers’ daily experience.

What they ask for

  • 5+ years of software engineering experience working on projects from 0 to 1.
  • Experience owning substantial parts of a developer tool or system through design, launch, and ongoing operation.
  • Systems programming experience in C, C++, or Rust.
  • Bachelor’s degree in Computer Science, Computer Engineering, or a related technical field, or equivalent practical experience.

Nice to have

  • Experience with or interest in Web technologies such as JavaScript, TypeScript and/or React.
  • Interest in AI-powered developer tools such as Claude Code, Codex, and Pi.

Pay

$196,750 — $243,290 USD (base salary)

Tools

C, Rust, C++, JavaScript, TypeScript, React, Claude Code, Codex

AI focus

Build AI-agent sandboxes, harnesses, integrations, and context agents for engine development workflows; identify where AI can improve engineering productivity.

Model-written summary · the original posting is authoritative

First seen Oct 10, 2026 · Last verified Nov 4, 2026 (UTC)