Drimva

Roblox

Software Engineer, Engine Scalability

$153K–$197K

San Mateo, CA, United States · Full-time · Posted Sep 30, 2026

Experience
3+ years of professional experience.
Visa sponsorship
For US-based roles, the company may be unable to employ candidates with work authorization related to certain U.S. visa categories or support future H-1B sponsorship at this time.

About the job

Builds and optimizes 3D engine systems for avatars and environments so developers can create high-fidelity experiences that perform across devices, especially mobile.

What you'll do

  • Design and ship geometry systems, including mesh processing, level of detail, transcoding, streaming, and runtime loading.
  • Work with internal teams and external developers to make engine features usable in Roblox experiences.
  • Profile and improve engine performance across devices; drive projects through implementation and rollout.

What they ask for

  • 3+ years of professional experience building and shipping high-performance systems in game engines, real-time simulation, robotics, AR/VR, or similar.
  • Deep proficiency in C++ and experience writing clean, efficient, maintainable code in large codebases.
  • Experience diagnosing CPU/GPU, memory, loading latency, visual quality, and frame-time tradeoffs on constrained platforms such as mobile or console.
  • Ability to drive ambiguous work end-to-end and collaborate across teams, explaining technical topics clearly.

Nice to have

  • Hands-on production experience in real-time 3D rendering, mesh or geometry processing, LOD, animation/skinning, spatial data, 3D asset pipelines, or GPU/client performance.

Pay

$153,120 — $196,750 USD (base salary)

Tools

C++

Model-written summary · the original posting is authoritative

First seen Oct 10, 2026 · Last verified Nov 4, 2026 (UTC)