Roblox
Software Engineer, Engine Scalability
$153K–$197K
San Mateo, CA, United States · Full-time · Posted Sep 30, 2026
- Experience
- 3+ years of professional experience.
- Visa sponsorship
- For US-based roles, the company may be unable to employ candidates with work authorization related to certain U.S. visa categories or support future H-1B sponsorship at this time.
About the job
Builds and optimizes 3D engine systems for avatars and environments so developers can create high-fidelity experiences that perform across devices, especially mobile.
What you'll do
- Design and ship geometry systems, including mesh processing, level of detail, transcoding, streaming, and runtime loading.
- Work with internal teams and external developers to make engine features usable in Roblox experiences.
- Profile and improve engine performance across devices; drive projects through implementation and rollout.
What they ask for
- 3+ years of professional experience building and shipping high-performance systems in game engines, real-time simulation, robotics, AR/VR, or similar.
- Deep proficiency in C++ and experience writing clean, efficient, maintainable code in large codebases.
- Experience diagnosing CPU/GPU, memory, loading latency, visual quality, and frame-time tradeoffs on constrained platforms such as mobile or console.
- Ability to drive ambiguous work end-to-end and collaborate across teams, explaining technical topics clearly.
Nice to have
- Hands-on production experience in real-time 3D rendering, mesh or geometry processing, LOD, animation/skinning, spatial data, 3D asset pipelines, or GPU/client performance.
Pay
$153,120 — $196,750 USD (base salary)
Tools
C++
Model-written summary · the original posting is authoritative