Drimva

Roblox

Software Engineer, Reliability

$153K–$197K

San Mateo, CA, United States · Full-time · Posted Oct 23, 2026

Experience
At least 2 years building backend systems or AI/ML pipelines; internships and research count.
Education
BS degree (or equivalent professional experience) in Computer Science or a related engineering field.
Visa sponsorship
For US-based roles, the company may not be able to employ candidates with work authorization related to certain U.S. visa categories or support future H-1B sponsorship at this time.

About the job

Build and improve infrastructure and AI/ML systems that make Roblox services more reliable, efficient, and scalable across regions.

What you'll do

  • Develop features and components for infrastructure projects, from design through production rollout.
  • Use AI and ML to scale services and workloads; diagnose and improve production performance and resource efficiency.
  • Participate in on-call and incident follow-ups, and collaborate with product and infrastructure teams on reliability improvements.

What they ask for

  • BS degree (or equivalent professional experience) in Computer Science or a related engineering field.
  • At least 2 years of experience building backend systems or AI/ML pipelines; internships and research count.
  • Strong proficiency in at least one programming language and ability to write clean, tested, maintainable code.
  • Solid understanding of distributed systems concepts and experience profiling, benchmarking, or tuning a service or pipeline.

Nice to have

  • Experience with Kubernetes or Nomad, Prometheus or Grafana, or applying ML/forecasting to operational data.

Pay

$153,120 — $196,750 USD base salary

Tools

Python, Rust, Go, Java, C#, Kubernetes, Nomad, Prometheus

AI focus

Build and improve AI/ML systems to scale services and workloads across geographic regions; applying ML or forecasting to operational data is a plus.

Model-written summary · the original posting is authoritative

First seen Oct 24, 2026 · Last verified Nov 4, 2026 (UTC)