Drimva

Scout AI

Staff Software Engineer, Agent Harnessing

$230K–$380K

Sunnyvale, CA +1 · Remote · Staff · Full-time · Posted Jul 21, 2026

Location
Sunnyvale, CA
Remote
Experience
10+ years of full-stack engineering experience.
Visa sponsorship
Must be a U.S. Person due to required access to U.S. export-controlled information or facilities; may be expected to obtain and hold a U.S. Top Secret security clearance.

About the job

Build the platform that enables AI agents to interact with, control, and train on complex physical systems for defense applications.

What you'll do

  • Design and advance the agent harness, including agent loops, tools, prompts, and execution environments.
  • Integrate software, AI agents, and physical hardware, including low-latency communication and connectors that translate model outputs into physical actions.
  • Build simulation and training environments, fine-tune AI models, and develop data acquisition pipelines for agent training.

What they ask for

  • 10+ years of full-stack engineering experience.
  • Experience building complex agentic products or infrastructure, such as agent loops, orchestration systems, or tool-use frameworks.
  • Hands-on experience integrating software with physical hardware or low-level systems; strong software engineering fundamentals in architecture, distributed systems, and real-time pipelines.
  • Must be a U.S. Person due to required access to U.S. export-controlled information or facilities.

Nice to have

  • Startup or high-ownership environment experience.
  • Exposure to simulation environments, game engines (Unreal, Unity, Isaac Sim), or robotics middleware (ROS/ROS2).

Pay

$230K – $380K (USD, base salary)

Tools

Unreal, Unity, Isaac Sim, ROS/ROS2

AI focus

Develop agent orchestration and tool-use infrastructure, integrate AI models with physical systems, fine-tune frontier AI models, and build data pipelines and simulation environments for agent training and testing.

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)