Drimva

Silicon Dreams

Founding Rendering and Perception Engineer

$125K–$250K

Menlo Park · On-site · Full-time · Posted Sep 28, 2026

Experience
2+ years; engineering club, commercial and research internships included.
Visa sponsorship
Immigration support.

About the job

Own the robot camera-to-policy perception pipeline, including hardware sensing, synthetic-data rendering, model training and deployment, and evaluation on real-world conditions.

What you'll do

  • Build and maintain camera and depth systems, including sensor bring-up, calibration, synchronization, and latency management.
  • Develop GPU rendering and synthetic-data pipelines, and train and deploy perception models that transfer to real robots.
  • Evaluate perception against ground truth, diagnose failures, and build tools to inspect datasets and robot runs.

What they ask for

  • 2+ years building real-time rendering, computer vision, or perception systems from scratch; engineering clubs and commercial or research internships count.
  • Strong proficiency in Python and C++, and comfort writing GPU code.
  • Practical computer vision and deep learning experience in PyTorch, applied to perception.
  • Hands-on experience with real cameras and depth sensors, including calibration and synchronization.

Nice to have

  • Experience with physically based rendering and production renderers or engines such as Blender/Cycles, Omniverse, Unreal, Mitsuba, PBRT, or Isaac Sim.
  • Experience with synthetic data generation at scale and measured sim-to-real transfer results.

Pay

$125,000 – $250,000 USD annual base salary

Tools

Python, C++, CUDA, GLSL/HLSL, Vulkan, OpenGL, PyTorch, Blender/Cycles

AI focus

Train and deploy perception models for segmentation, detection, 6-DoF pose estimation, depth, and state estimation; generate synthetic training data and measure sim-to-real transfer.

Model-written summary · the original posting is authoritative

First seen Oct 27, 2026 · Last verified Nov 4, 2026 (UTC)