Drimva

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Global Industry Lead, Retail SPECS

$162K–$284K

Palo Alto, California +4 · Full-time · Posted Oct 27, 2026

Location
Palo Alto, California
New York - 229 W 43rd St
Boulder - 4775 Walnut St
Chandler - 300 N 56th St
Santa Monica - 2950 31st St
Experience
10+ years; no alternative stated.

About the job

Leads SPECS’s global retail strategy and go-to-market efforts for augmented reality glasses, building customer and partner adoption from initial opportunities through scaled deployments and commercial close.

What you'll do

  • Set retail positioning, target accounts, priority use cases, and market development plans; turn customer needs into repeatable offerings.
  • Build partner readiness and coordinate cross-functional teams to support solution development, customer enablement, and enterprise deployments.
  • Own the retail customer pipeline and sales cycle, and represent SPECS at industry events and through retail-focused thought leadership.

What they ask for

  • 10+ years leading strategy, business development, sales, partnerships, or GTM across retail customers.
  • Experience applying industrial technology, enterprise software, spatial computing, XR, AR, or adjacent field tech in retail.
  • Deep understanding of retail operations and a track record translating industry strategy into pipeline, partner motions, and measurable commercial outcomes.
  • Cross-functional experience bringing solutions to market and ability to engage senior stakeholders; strong executive communication and willingness to travel globally.

Nice to have

  • Experience in AR, XR, spatial computing, smart glasses, wearable computing, or enterprise AR ecosystems.
  • Experience with large systems integrators, strategic consultancies, or solution providers serving global retail clients.

Pay

$190,000-$284,000 annually (USD, base salary); $181,000-$270,000 annually (USD, base salary); $162,000-$241,000 annually (USD, base salary)

Tools

augmented reality glasses, spatial computing, XR, AR, enterprise software, smart glasses, wearable computing, Microsoft HoloLens

Model-written summary · the original posting is authoritative

First seen Oct 28, 2026 · Last verified Nov 5, 2026 (UTC)