Drimva

Spellbrush

Level Designer

San Francisco or Tokyo · Full-time · Posted Aug 1, 2025

About the job

Create and iterate on tactics-game missions using in-house Unity level design tools, while collaborating with the team and helping improve those tools.

What you'll do

  • Design missions, including enemies, terrain effects, and objectives; playtest and improve them.
  • Collaborate with game designers, artists, and engineers, and help improve level design tools.
  • Maintain knowledge of the game's level content.

What they ask for

  • Deep passion for tactics games and ability to stay self-motivated making tactics missions over time.
  • Proven ability to make fun game content; applicants are asked to show what they have made.
  • Some programming skill sufficient to contribute to level design tools and content scripts.
  • Have shipped a game from start to finish.

Nice to have

  • C#/Unity programming skill.

Tools

Unity, C#

Model-written summary · the original posting is authoritative

First seen Oct 27, 2026 · Last verified Nov 5, 2026 (UTC)