The New York Times
Designer, Marketing (Games)
$85K–$100K
New York, NY · Full-time · Posted Sep 17, 2026
- Experience
- 5+ years
- Education
- B.A., B.F.A. or M.F.A. in graphic design, visual communication or another related design discipline, or equivalent professional experience and portfolio that demonstrates comparable design training and craft.
About the job
Designs and adapts full-funnel marketing campaigns and creative assets to grow subscriptions and engagement with The New York Times Games.
What you'll do
- Create and adapt campaigns across paid, owned and earned channels, including digital, social, email, in-app, app stores and OOH.
- Translate Games features and experiences into marketing assets that support awareness, conversion, retention and habitual use.
- Develop scalable visual systems and collaborate with creative, marketing, product and media partners to refine and ship campaigns.
What they ask for
- 5+ years of hands-on graphic design experience in an agency, studio or in-house team, focused on marketing or advertising creative.
- A portfolio demonstrating strong execution and conceptual thinking across multiple touchpoints and stages of the funnel.
- Fluency with design and motion tools such as Figma and Adobe Creative Suite, and hands-on motion and animation experience in After Effects.
- High proficiency in design fundamentals, with strong attention to detail from concept through production.
Nice to have
- Background in subscription, media or content businesses.
- Video editing experience and working knowledge of on-set video production for social channels.
Pay
$85,000 — $100,000 USD (base salary)
Tools
Figma, Adobe Creative Suite, After Effects
AI focus
Interest in exploring emerging AI production tools to improve efficiency and creative quality.
Model-written summary · the original posting is authoritative