True Anomaly
Propulsion Engineer I (New Grad)
$90K
Denver, CO · Entry level · Full-time · Posted Oct 21, 2026
- Experience
- 0-1 years; internships, project work, or work experience accepted.
- Education
- Bachelor’s degree in Aerospace Engineering, Mechanical Engineering, or a related field.
- Visa sponsorship
- Must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain required authorizations from the U.S. Department of State under U.S. Government space technology export regulations, including ITAR.
About the job
Design, develop, integrate, and test propulsion systems for advanced satellites and interceptors, including flight hardware and ground test campaigns.
What you'll do
- Support propulsion system design, analysis, simulations, and performance evaluation.
- Assist with integration, testing, and qualification of propulsion hardware at component and system levels.
- Collaborate with other engineering teams on subsystem integration, system trade studies, and propulsion technology development.
What they ask for
- Bachelor’s degree in Aerospace Engineering, Mechanical Engineering, or a related field.
- 0-1 years of hands-on experience designing, developing, building, and testing aerospace or propulsion systems; internships, project work, or work experience count.
- Experience with propulsion system modeling and analysis tools.
- Ability to support complex projects with multiple stakeholders and meet deadlines and deliverables.
Nice to have
- Experience with chemical propulsion, preferably hypergolic monoprop or biprop in-space systems; CAD tools such as NX and GD&T; or fluids or propulsion test setups.
- Experience in a fast-paced startup or similarly dynamic environment; ability to maintain or obtain TS/SCI clearance.
Pay
$90,000 (base salary)
Tools
NX
Model-written summary · the original posting is authoritative