True Anomaly
Software Engineer II, Spacecraft Simulation
$90K–$140K
Denver, CO +3 · Full-time · Posted Sep 30, 2026
- Location
- Denver, CO
Long Beach, CA
Denver, CO
Long Beach, CA - Experience
- 1-3 years of professional experience in C++.
- Education
- Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or relevant experience.
- Visa sponsorship
- Must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain required authorizations from the U.S. Department of State.
About the job
Develops high-fidelity spacecraft and constellation simulation software, including coupled physics models and simulation infrastructure for spacecraft design, control validation, performance analysis, and mission prediction.
What you'll do
- Develop and maintain multi-physics spacecraft simulation libraries and algorithms, including dynamics, thermal, propulsion, and power models.
- Design time-stepping algorithms, solver architectures, and integration schemes for real-time and faster-than-real-time simulation.
- Maintain Python and C++ APIs and collaborate with internal teams using simulation tools for mission planning and analysis.
What they ask for
- Bachelor's degree in aerospace engineering, mechanical engineering, computer science, physics, a similar discipline, or relevant experience.
- 1-3 years of professional experience in C++.
- Experience with Python for scripting and prototyping, and strong understanding of object-oriented software development practices.
- U.S. Citizen and eligible for DoD Secret or TS/SCI clearance.
Nice to have
- Experience developing physics-based modeling and simulation environments.
- Knowledge of numerical methods, spacecraft subsystems, orbital mechanics, or simulation verification and validation.
Pay
$90,000 - $140,000 USD base salary
Tools
C++ 17, C++ 20, Python, Git, CI/CD
Model-written summary · the original posting is authoritative