Unity
Principal Machine Learning Engineer
$197K–$325K
Mountain View, CA, USA · Principal · Full-time · Posted Sep 16, 2026
- Experience
- 8+ years in software/ML engineering, including at least 4 years focused on on-device/edge inference or real-time, performance-critical systems.
About the job
Leads development and production integration of optimized on-device generative AI inference in Unity’s game runtime, targeting interactive performance across mobile and desktop hardware.
What you'll do
- Own model export, optimization, kernel tuning, runtime integration, and performance validation within latency, memory, and power budgets.
- Architect the ML-runtime/game-engine integration and supporting model pipelines, fallbacks, telemetry, and device benchmarking.
- Lead and mentor engineers, set performance and code-quality standards, and coordinate with research, platform, and product teams.
What they ask for
- 8+ years in software/ML engineering, including at least 4 years in on-device/edge inference or real-time, performance-critical systems.
- Production deployment of transformer- and/or diffusion-based models on mobile, desktop, or embedded hardware.
- Hands-on WebGPU deployment and WGSL shader tuning, or equivalent deep native GPU/compute API experience with a clear path to WebGPU; experience with a major inference runtime.
- Proficiency in TypeScript/JavaScript, WGSL, and Python; technical leadership experience.
Nice to have
- Experience shipping on-device world-model, neural-rendering, or real-time generative pipelines; game-engine or real-time-graphics background.
- Open-source inference/runtime contributions, WebGPU specification familiarity, compiler-stack familiarity, or on-device benchmarking infrastructure experience.
Pay
Zone A: $250,300 - $325,400 USD base salary; Zone B: $222,600 - $289,400 USD base salary; Zone C: $197,400 - $256,600 USD base salary
Tools
WebGPU, WGSL, ONNX Runtime Web, Transformers.js, WebLLM, TensorFlow.js, CoreML, TFLite
AI focus
Productionize and optimize transformer and diffusion models for on-device generative game experiences, including model compression, runtime integration, and GPU inference acceleration.
Model-written summary · the original posting is authoritative