Unity
Staff Machine Learning Engineer
$172K–$284K
Mountain View, CA, USA · Staff · Full-time · Posted Sep 25, 2026
About the job
Leads the architecture and delivery of production machine-learning systems for gaming-market forecasting, commercial outcome prediction, content evaluation, and agentic workflows.
What you'll do
- Set technical direction for the ML platform and ensure models are reproducible, auditable, and cost-controlled.
- Build and calibrate commercial outcome and market-forecasting models, translating predictions into budget-aware recommendations.
- Develop experimentation and LLM-agent evaluation systems, mentor engineers, and partner with product and other teams.
What they ask for
- Track record owning production ML systems end to end, from data through serving to measured business outcomes.
- Deep experience in performance marketing or ad-tech modeling, and strong grounding in probabilistic prediction, calibration, and forecast backtesting.
- Production experience building LLM-based agent systems, including orchestration, evaluation, versioning, and cost control.
- Strong Python and modern ML tooling, data systems fundamentals, and ability to drive technical direction and mentor across teams.
Nice to have
- Mobile game user acquisition, LiveOps, monetization, game-engine, or automated playtesting experience.
- Time-series forecasting, multi-agent frameworks, named data technologies or equivalents, or relevant publications/open-source contributions.
Pay
Zone A: $218,400 - $283,900 USD base salary; Zone B: $194,100 - $252,300 USD base salary; Zone C: $172,200 - $223,900 USD base salary
Tools
Python, Claude Agent SDK, Codex, BigQuery, ClickHouse, Kafka, Postgres, pgvector
AI focus
Builds forecasting and prediction models, evaluates LLM-based agents and generated content, and orchestrates frontier-model agents in production.
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