Drimva

Vinci

Member of Technical Staff - Geometry / Meshing Engineer

$180K–$240K

Palo Alto HQ · Hybrid · Staff · Full-time · Posted May 28, 2026

Education
A degree (BS, MS, or PhD) in Computer Science, Applied Mathematics, Mechanical/Aerospace Engineering, or a related field, or equivalent practical experience.

About the job

Develop and optimize geometry-processing and mesh-generation systems for a hardware-design copilot, with a focus on performance and integration with simulation workflows.

What you'll do

  • Build and optimize geometry import, repair, parameterization, mesh adaptation, and quality-improvement algorithms.
  • Develop geometry and mesh pipelines for industrial-scale datasets, including CAD preprocessing and simulation interoperability.
  • Collaborate with ML, physics, simulation, and UI/UX teams to integrate geometry capabilities into the platform.

What they ask for

  • Strong software engineering skills in modern C++ and/or Python, with experience designing and implementing algorithms.
  • Ability to write, profile, and optimize high-performance code for CPU/GPU performance and memory efficiency.
  • Experience in computational geometry, graphics, simulation, or another numerically intensive domain.
  • Strong problem-solving, analytical, and cross-disciplinary collaboration skills.

Nice to have

  • Experience with mesh generation techniques and quality metrics.
  • Experience with GPU/CUDA/OpenCL, HPC, parallel computing, CAD formats or geometry kernels, or physics simulation.

Pay

$180K – $240K (base salary; currency not stated)

Tools

C++, Python, CUDA, OpenCL, STEP, IGES, B-Rep, OpenCASCADE

AI focus

The role develops geometry and meshing systems for a copilot platform that integrates machine learning, physics modeling, and geometry-processing workflows.

Model-written summary · the original posting is authoritative

First seen Oct 27, 2026 · Last verified Nov 6, 2026 (UTC)