Worldscape Technology
Game Engine Engineer, Platform
$100K–$130K
Redmond, Washington · On-site · Full-time · Posted May 11, 2026
- Experience
- 0 to 4+ years in real-time/game physics engineering; shipped title preferred, AA/AAA preferred. Preferred qualifications include 2+ years with modern game engines and middleware and 1+ years in advanced simulation.
- Education
- BS/MS in Computer Science, Software Engineering, Physics, or Mathematics, or equivalent practical experience.
About the job
Develop and maintain real-time game physics and simulation systems, including engine integration, optimization, tools, stability, and live support.
What you'll do
- Build physics systems for collision detection, entity controllers, vehicle dynamics, orbital mechanics, particles, and fluid mechanics.
- Integrate physics with gameplay and animation; develop tools, visualizers, and authoring workflows.
- Optimize performance across platforms and improve stability through testing, verification, and regression support.
What they ask for
- Experience with C++ and real-time/game physics engineering.
- Knowledge of rigid-body dynamics, collision detection, integration schemes, and numerical stability.
- Experience integrating physics with animation, gameplay systems, and rendering pipelines.
- Experience with multithreading or job systems, SIMD/vectorization, profiling, and cross-platform performance budgeting.
Nice to have
- Experience with modern game engines or middleware such as Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, or PhysX; custom engine experience is strongly preferred.
- Experience in advanced simulation, GPU compute, networking, platform shipping, or physics tooling.
Pay
USD 100,000–130,000 per-year-salary; base salary
Tools
C++, VTune, PIX, Nsight, RenderDoc, Unreal Engine (Chaos), Unity (DOTS/Physics), Havok
Model-written summary · the original posting is authoritative