Drimva

Worldscape Technology

Game Engine Engineer, Platform

$100K–$130K

Redmond, Washington · On-site · Full-time · Posted May 11, 2026

Experience
0 to 4+ years in real-time/game physics engineering; shipped title preferred, AA/AAA preferred. Preferred qualifications include 2+ years with modern game engines and middleware and 1+ years in advanced simulation.
Education
BS/MS in Computer Science, Software Engineering, Physics, or Mathematics, or equivalent practical experience.

About the job

Develop and maintain real-time game physics and simulation systems, including engine integration, optimization, tools, stability, and live support.

What you'll do

  • Build physics systems for collision detection, entity controllers, vehicle dynamics, orbital mechanics, particles, and fluid mechanics.
  • Integrate physics with gameplay and animation; develop tools, visualizers, and authoring workflows.
  • Optimize performance across platforms and improve stability through testing, verification, and regression support.

What they ask for

  • Experience with C++ and real-time/game physics engineering.
  • Knowledge of rigid-body dynamics, collision detection, integration schemes, and numerical stability.
  • Experience integrating physics with animation, gameplay systems, and rendering pipelines.
  • Experience with multithreading or job systems, SIMD/vectorization, profiling, and cross-platform performance budgeting.

Nice to have

  • Experience with modern game engines or middleware such as Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, or PhysX; custom engine experience is strongly preferred.
  • Experience in advanced simulation, GPU compute, networking, platform shipping, or physics tooling.

Pay

USD 100,000–130,000 per-year-salary; base salary

Tools

C++, VTune, PIX, Nsight, RenderDoc, Unreal Engine (Chaos), Unity (DOTS/Physics), Havok

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 4, 2026 (UTC)