Worldscape Technology
Principal Game Engine Engineer, Platform
$160K–$200K
Redmond, Washington · On-site · Principal · Full-time · Posted May 20, 2026
- Experience
- 10+ years in real-time/game physics engineering and 2+ shipped titles with substantial physics ownership; 15+ years with modern game engines and middleware and 10+ years in advanced simulation are preferred.
- Education
- BS/MS in Computer Science, Software Engineering, Physics, or Mathematics, or equivalent practical experience.
About the job
Architects, builds, and optimizes real-time physics systems for simulation applications, while setting technical direction and mentoring engineers.
What you'll do
- Own physics architecture and deliver collision, vehicle, particle, and fluid simulation features.
- Integrate physics with gameplay, animation, rendering, and platform systems; optimize performance, stability, tools, and workflows.
- Lead cross-functional engineering, establish quality practices, and mentor engineers.
What they ask for
- Expert C++ skills, including modern standards, data-oriented design, memory management, and profiling/debugging.
- Knowledge of rigid-body dynamics, collision detection, integration schemes, numerical stability, and real-time performance trade-offs.
- Experience integrating physics with animation, gameplay systems, and rendering pipelines; ability to lead cross-disciplinary efforts and communicate clearly.
Nice to have
- Experience with game engines or middleware such as Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, or PhysX; custom engine experience preferred.
- Advanced simulation experience, including fracture systems, granular materials, vehicle tire models, buoyancy/aero effects, or GPU compute.
Pay
USD 160,000–200,000 (per-year-salary); base salary
Tools
C++, VTune, PIX, Nsight, RenderDoc, Unreal Engine (Chaos), Unity (DOTS/Physics), CUDA
Model-written summary · the original posting is authoritative