Drimva

Worldscape Technology

Principal Game Engine Engineer, Platform

$160K–$200K

Redmond, Washington · On-site · Principal · Full-time · Posted May 20, 2026

Experience
10+ years in real-time/game physics engineering and 2+ shipped titles with substantial physics ownership; 15+ years with modern game engines and middleware and 10+ years in advanced simulation are preferred.
Education
BS/MS in Computer Science, Software Engineering, Physics, or Mathematics, or equivalent practical experience.

About the job

Architects, builds, and optimizes real-time physics systems for simulation applications, while setting technical direction and mentoring engineers.

What you'll do

  • Own physics architecture and deliver collision, vehicle, particle, and fluid simulation features.
  • Integrate physics with gameplay, animation, rendering, and platform systems; optimize performance, stability, tools, and workflows.
  • Lead cross-functional engineering, establish quality practices, and mentor engineers.

What they ask for

  • Expert C++ skills, including modern standards, data-oriented design, memory management, and profiling/debugging.
  • Knowledge of rigid-body dynamics, collision detection, integration schemes, numerical stability, and real-time performance trade-offs.
  • Experience integrating physics with animation, gameplay systems, and rendering pipelines; ability to lead cross-disciplinary efforts and communicate clearly.

Nice to have

  • Experience with game engines or middleware such as Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, or PhysX; custom engine experience preferred.
  • Advanced simulation experience, including fracture systems, granular materials, vehicle tire models, buoyancy/aero effects, or GPU compute.

Pay

USD 160,000–200,000 (per-year-salary); base salary

Tools

C++, VTune, PIX, Nsight, RenderDoc, Unreal Engine (Chaos), Unity (DOTS/Physics), CUDA

Model-written summary · the original posting is authoritative

First seen Oct 29, 2026 · Last verified Nov 5, 2026 (UTC)