Worldscape Technology
Principal Game Engine Team Lead, Platform
$160K–$200K
Redmond, Washington · On-site · Principal · Full-time · Posted May 11, 2026
- Experience
- 10+ years in real-time/game physics engineering; 2+ shipped titles with substantial physics ownership. Preferred: 15+ years with modern game engines and middleware; 10+ years in advanced simulation.
- Education
- BS/MS in Computer Science, Software Engineering, Physics, or Mathematics, or equivalent practical experience.
About the job
Leads the game engine physics team, delivering and optimizing real-time simulation systems and tools while coordinating with graphics, platform, and production teams.
What you'll do
- Own physics architecture and deliver features including collision detection, vehicle dynamics, and particle or fluid mechanics.
- Lead performance, stability, testing, tools, and live support for physics systems across platforms.
- Guide engineers and collaborate across teams on physics, rendering, animation, and production needs.
What they ask for
- Expert C++ programming, including modern standards, data-oriented design, memory management, and profiling/debugging.
- Strong knowledge of rigid-body dynamics, collision detection, integration schemes, numerical stability, and real-time performance trade-offs.
- Experience integrating physics with animation, gameplay systems, and rendering pipelines; multithreading/job systems and SIMD.
- Proven cross-disciplinary leadership and clear technical communication.
Nice to have
- Experience with Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX, or custom engines.
- Advanced simulation experience, GPU compute, networking strategies, or shipping on Xbox, PlayStation, Switch, and PC.
Pay
USD 160,000–200,000 (per-year-salary); base salary
Tools
C++, VTune, PIX, Nsight, RenderDoc, Unreal Engine (Chaos), Unity (DOTS/Physics), CUDA
AI focus
Partners with AI teams; the posting describes no specific AI development duties.
Model-written summary · the original posting is authoritative