Drimva

Zipline

Software Engineering Manager – Developer Productivity

$182K–$230K

South San Francisco, California, USA +1 · Manager · Full-time · Posted Aug 12, 2026

Location
South San Francisco, California, USA
South San Francisco, California, United States

About the job

Leads the Developer Productivity team building and improving tools and infrastructure that help engineers develop, test, and ship software across flight systems and cloud.

What you'll do

  • Own the team’s roadmap, technical direction, and execution for build systems, CI/CD, remote execution, and developer tooling.
  • Improve CI speed and reliability, developer workflows, and Bazel build graph; lead build-system migrations.
  • Hire, coach, and develop engineers, and work with stakeholder teams to identify pain points and track productivity metrics.

What they ask for

  • Experience building top-performing software teams.
  • Solid software engineering fundamentals and deep knowledge of modern build and CI systems, including remote execution, caching, artifact management, and distributed infrastructure.
  • Experience setting technical direction and delivering complex cross-team projects with measurable results.
  • Current understanding of AI-enabled developer workflows and ability to evaluate and adopt tools that improve developer productivity and code quality across large codebases.

Nice to have

  • Experience with Bazel, Buildkite, BuildBarn, AWS, Linux, Docker, or large monorepos; experience with C++, Rust, Python, Go, or TypeScript.
  • Experience supporting robotics, embedded systems, hardware-in-the-loop testing, or safety-critical software, or leading major build-system, CI-platform, or repository migrations.

Pay

$182,000 – $230,000 USD starting cash range (base salary)

Tools

Bazel, Buildkite, BuildBarn, AWS, Linux, Docker, C++, Rust

AI focus

Evaluate and adopt AI-enabled developer workflow tools to improve productivity and code quality across large codebases.

Model-written summary · the original posting is authoritative

First seen Oct 10, 2026 · Last verified Nov 5, 2026 (UTC)